(Sometimes there are some Input focus issues, if this happens, refresh and click on the area around the "Run Game" button before clicking it)

In Development, only local multiplayer is currently supported (players share keyboard & mouse). Expect bugs and glitches.

Phase Worms is inspired by Lumi's obsession with the sentence, "Would you still love me if I was a worm?" and by the classic game Worms, but with a tiles-based environment and Phase Connect talent as a Character.

Gameplay:
A 2-player turn-based 2D strategy shooter/platformer. Each turn has a limited duration, and shooting ends your turn. To win, kill all enemy units. The game uses local multiplayer (players share keyboard & mouse). Online multiplayer is coming soon.

Control:
Move: A/D
Aim: Mouse Cursor
Shoot: Mouse Left Click
Zoom: R
Skip Turn: Q
Quit Map: Escape

Playable characters are:
- Lumi (map 1-4)
- Jelly (map 1-3)
- Dizzy (map 1-4)
- Ember  (map 1-4)
- Clara (Map 4)

Future Updates:
- Online Multiplayer
- More Weapons (Grenade, Rifle, Laser)
- More playable characters
- More/Bigger Maps
- Sound Effect
- Music
- Bug Fix

Tools Used:
- Game Engine: None
- Written in: C
- Graphic Library:SDL2 library ~ Simple DirectMedia Layer
- Compiler: Emscripten emcc
- Art: Inkscape & Gimp for the character, Map 1&2&3 use tiles from kenney.nl
- IDE: VSCode

Phase Connect VTuebrs character are the property of Phase Connect, used under fan work guidelines.
Provided for entertainment purposes only.

Development log

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